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A native Indonesian that newly graduated from her university. She is a recently graduated from Computer Science UCLA.
But her work is way beyond her tittle..

At, she design, what I thought as a big floor, and we can travel from tile to tile, amazing slide effect and combination of artistic art image with perfect color blend. Yet it still a simple web site, which demonstration about her skill with css and mootols framework.

In her own word she said
"random things about me: I'm a nerd. I like sci-fi shows like Battlestar Galactica. I've been a decade-long HUGE fan of The X-Files. I also love love love (did she said love?) House MD. I watch a lot of TV shows if you can't already tell =). I like Video Games and webdesigning. I do NOT like shrimp. I drink green tea like it's water. I LOVE dogs and bunnies! I have a thing for hardwood floors and black nail polish. I'm a fob. I'm VERY gifted at finding cute clothes for really cheap ;D. I'm also quiet, but if you talk to me I will be nice!"

We found story about her work at HERE

What new about her works I think is a new approach in site design that thinking a site is not just your monitor width but trully wider than that. And loading this site is not take any longer than flash loading..because she only use color blend to match image blend.

If we can combine it with some technology like PhotoSynth
we can deliver 3D effect as well..this could be a masterpiece..


CEO, Shanda Interactive, China

Chen Tianqiao, the co founder, chairman, and CEO of Shanghai Shanda Interactive Entertainment Ltd. Chen, 36, runs China's most successful Internet gaming company, an operator that raised $150 million in an initial public offering 2004 and then became the best performing stock on the NASDAQ.

Shanda business model is count as pioner in distributing prepaid-card in China. This make Shanda easily earn their income from addicted online gamers.
Millions of Chinese spend hours and hours playing the games Chen supplies. One of Shanda's top games, a fantasy adventure called The World of Legend, attract as many as half a million users playing simultaneously. Shanda earned $74 million last year on sales of $157 million, and analyst expect profits to top $100 million on 2005. At $2.6 billion, Shanda's market capitalization is the biggest of any Chinese Internet company.
Yet after a successful 2004 offering his company, Shanda Interactive Entertainment, which he founded and owns with his younger brother Chen Danian and his wife, Luo Qianqian, has lost some stream because of imitators. To overcome this, Shanda early 2005 bought a 19.5% stake in Internet portal Sina to boost its presence beyond online gaming.

"We want to be the leading interactive entertainment company in the world,'' says Chen. "Right now, compared to Disney or Universal we have no competitive advantages based on traditional technologies. In movies, for example, we cannot compete with Universal. But in 10, 20 years, there will be several global interactive entertainment companies, and I want the biggest to be Shanda.''

Chinesee Media talk about Chen

Business Week about Chen

The Most Successful Angel Investor

Andy Bectolsheim was born in Germany in 1955. He received his master's degree in electrical engineering from Carnegie Mellon Universty in 1976 and was a PhD student in EE/CS at Stanford University from 1977 to 1982.

After co-founded Sun Microsystems (became a success, with $1 billion in sales by 1988). By 2003, the market value of Sun Microsystems was $11.5 billion, he left Sun in 1995 to found Granite Systems, a company focused on developing high-speed network switches. In 1996, Cisco System acquired the firm for $220 million, with Bechtolsheim owning 60%. He became Vice President and general manager of Cisco's Gigabit Systems Business Unit, until leaving the company in December 2003 to head Kealia, Inc. rank 4 at Midas List. (The Midas List seeks to identify individuals who deploy venture capital to create wealth for their investors)

Bechtolsheim and Cheriton were two of the first investors in Google investing $100,000 in 1998. Bechtolsheim reportedly wrote the check to Google Inc prior to the company even being founded. What he did is come to Google Demonstration, play with it a little, and then without written contract, he wrote a check and gone with his porche away. Without even knowing how Google Guys will establish Google. Bechtolsheim seeded many companies in this fashion, including OnFiber Communications, the industry leader in metro transport for large enterprises (acquired by Qwest in 2006).

As a result of investments like these, Bechtolsheim is increasingly being seen as the most successful Angel investor, one such company, Magma Design Inc., has been tremendously profitable for Bechtolsheim, with his stake in the company being valued around $60 million. The most profitable for Bechtolsheim was his initial $100,000 investment in Google, which is now worth approximately US$1.5 billion.

CEO, Cyworld

Do you think Cyworld is a Korean MySpace ? That's could be not true, since MySpace is an American Cyworld. In South Korea, an estimated 25 percent of the population (and 90 percent of people in their teens and twenties) have Cyworld accounts, where individuals design miniature animated avatars to represent them in its unique online space. In 2006 CEO Henry Chon brought Cyworld to U.S. shores. Though Cyworld hasn't yet achieved comparable success here, MySpace shouldn't rest easy if Chon's track record is any indication of future competition. Cyworld's per capita penetration in South Korea greater than MySpace in the United States.
Cyworld isn't a game, although it's cute avatars and 3-D rooms may make it look like one. It's a kind of social network - 'cy' is Korean for "relationship".

And what it's make more interesting is that its business plan is unique. The bulk of Cyworld revenue comes from the sale of virtual items worth nearly $300,000 a day, or more than $7 per user per year. By comparison, ad-heavy MySpace makes an estimated $2.17 per user per year.

A real business in virtual goods

As Cyworld gathered a critical mass of users, it discovered a new business model. Using the site was free; personalizing it was not. If you wanted to decorate your mini-homepage, you could choose from tens of thousands of digital items - homepage skins, background music, pixelated furniture, virtual appliances. But you had to pay for them with "dotori," or acorns, and you had to buy the acorns with real money.

The virtual goods were cheap - typically less than $1 apiece - and consumers had no problem paying for them. A well-appointed mini-homepage reflected your social standing, and users who did not decorate were considered boring.

This year Cyworld expects to make $140 million in sales, with acorns accounting for 70 percent of that. That means Korean consumers will shell out more than $100 million this year for Cyworld's virtual inventory. Most of the rest its sales comes from mobile services, where customers pay to upload photos (90 percent of all images uploaded in Korea go to Cyworld).

Cyworld is exporting its service to the U.S. through a barebones office above a Quizno's in San Francisco and $10 million in funding, part of which is going to adapt Cyworld's sensibility to the United States. Cyworld U.S. CEO Henry Chon is the first to admit that the Korean site is "a little too cutesy" for American tastes.

"The thing we'd like to retain is how the service is based on your real identity," he says. By linking the identities of new members to their mobile-phone numbers at sign-up, Chon hopes to keep a lid on anonymous accounts - and the exhibitionism that can scare advertisers away.

The U.S. version will launch in mid-August with mini-homepages and a digital store. Where MySpace is as chaotic as a million teenage bedrooms, Cyworld's U.S. version is organized but customizable. Each mini-homepage offers the same tabs (profile, mini-homepage, photos, journal, guest book, sketches, and bookmarks).

Although the store will open with more than 5,000 virtual items for sale, Chon expects to make more money in the United States from advertising than from acorns. The pay-to-decorate model is appealing - it's why venture capitalists are calling every other week to ask if they can invest. (The answer is no.)

Software Architect at Microsoft Live Labs

Blaise Aguera y Arcas is an architect at Microsoft Live Labs, architect of Seadragon, and the co-creator of Photosynth, a monumental piece of software capable of assembling static photos into a synergy of zoomable, navigatable spaces.

Blaise Aguera y Arcas' background is as multidimensional as the visions he helps create. In the 1990s, he authored patents on both video compression and 3D visualization techniques, and in 2001, he made an influential computational discovery that cast doubt on Gutenberg's role as the father of movable type.

He also created Seadragon (acquired by Microsoft in 2006), the visualization technology that gives Photosynth its amazingly smooth digital rendering and zoom capabilities. Photosynth itself is a vastly powerful piece of software capable of taking a wide variety of images, analyzing them for similarities, and grafting them together into an interactive three-dimensional space. This seamless patchwork of images can be viewed via multiple angles and magnifications, allowing us to look around corners or "fly" in for a (much) closer look.

Simply put, it could transform the way we experience digital images radically